Based on Goku's Dragonthrow technique in the Dragon Ball franchise.įlies and carries the opponent upwards,then flies back down and slams them into the ground, making a small explosion. Spins the opponent around four times quickly before throwing the opponent backwards. This can lead to infinite chain grabs until the Final Smash ends. Punches the opponent and then kicks them twice, stunning them before launching them. Releases a small burst of energy from his fist. A powerful meteor smash that goes through opponents. The second hit also meteor smashes.įlies downwards while upside down, his body engulfed in yellow energy. Punches upward, uses Instant Transmission, and then performs a double axe handle. Has powerful knockback, and the hitbox is active on frame 1. Performs a sharp, spinning kick backwards. Hits two times.Ĭreates a golden energy barrier around himself. Powerfully punches the ground, causing rocks to blast outwards. Based on Goku's Blast Fist technique from Super Dragon Ball Z. Jumps while punching upwards, creating multiple explosions in the path of the punch. Releases an orb of golden energy out in front of him. Hits three times, with each having strong knockback.įlip kicks upward, similarly to Goku's up aerial. Rapidly kicks out three times in front of him. Can be performed indefinitely by holding the input. of the demo, the most recent revision it was included in.ĭoes a sequence of a rapid and quick punches. The following moveset list details the properties of Super Saiyan Goku's attacks in version 0. These traits, along with his abilities to jump and float infinitely, made it very difficult to KO him. His attacks relied more on brute power in both damage and knockback, most of his attacks had little to no startup or ending lag, and he had strong knockback resistance to most attacks, as only some smash attacks and special moves caused him to flinch. Super Saiyan Goku was one of the most powerful Final Forms in the game. Super Saiyan Goku was one of the many "Final Forms" in the game at the time of his inclusion, meaning that he was a much different character who has faster and more powerful attacks than his normal form. Upon transformation, he would throw his arms to either side and yell as a great yellow explosion in the shape of a flame surrounded him, dealing 18% damage and moderate knockback to opponents that made contact with it. Visit our Changelog to get more details on all changes implemented.When performed, Goku would cover his face with both arms and gather energy before transforming into his Super Saiyan ( 超 ( スーパー )サイヤ 人 ( じん )) form, in which his hair becomes straight and yellow and his eyes become green. Fixed scaling of reflections when super mushroomed.Optimized hitlag behavior across the board.Side smash input window extended by 1 frame.Tweaked character select hand for more precise movement.Fixed bug where getting grabbed out of attacks would reset all of your charged attacks.Improved behavior for acceleration, deceleration, and max speed caps.Special mode settings now carry over into sudden death. “Improvements” to SSF1 mode to make it feel even more like SSF1.Fixed jump startup inconsistency between attack jump cancels and normal jumps.Added Sandbag Basketball to Arena mode*.Please note that this is a minor update and does not contain any new character content or final smashes (next significant update will be labeled 1.1.0), however we did sneak in Sandbag Basketball and Crystal Smash Mode for you guys □īrowser players can play the latest update now on our SSF2 page.ĭesktop players will receive an auto-update notification upon opening the game, or they may download the game directly from our downloads page. Version 1.0.3.1 fixes a good number of lingering issues since the last update, including some of the changes we’ve debuted at Super Smash Con. We’ve just released update 1.0.3 1.0.3.1 for SSF2 Beta!
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