![]() One of the core differences between these two series is how much more variety there is to be found in Fallout.The main differences between Fallout vs Metro are: Main Differences Between Fallout vs Metro So, I hope that with this guide, I can help clear the water for any players interested in trying. In reality, their approaches to the genre are very different. They both take place after a nuclear apocalypse, are first-person shooters, feature numerous mutants, and feature people living underground. On the surface, the two games can look very similar. Two of my favorite series that fall under this banner are Fallout and Metro. It is no wonder many games are set after an apocalypse, whether one is filled with zombies or nuclear fallout. Add the possibility of crazy mutants or strange, and the genre is ripe for video games to explore. They can offer biting critiques of real-world issues, highlight the core of humanity in intriguing ways, and are open enough for each one to feel like a unique take on the genre. ![]() Post-apocalyptic settings have always been popular, and it is easy to see why. Fallout 4 Frost Mod Guide - May 6, 2022.Fallout vs Metro Compared - January 1, 2023.Outer Worlds vs Fallout New Vegas Compared - January 10, 2023.Let's say you don't have full control over it. What happens to Igor at death is explained in the game's finale. A well-kept base gives each companion a small morale boost every day. Yes, opponents can destroy them if they are placed where partoles appear.ħ. How strong they are can be seen when choosing a mission.Ħ. Each element has its minimum and maximum cap.ĥ. How quickly the zone becomes dangerous depends on the difficulty level of the "survival". Which choices increase or decrease the power of the NAR can be seen in the fractal timeline.Ĥ. Yes, Black Stalker's strength grows with the strength of the NAR and reaches its cap if you complete all story missions and do not make any decision that will harm the NAR (eg blowing up their camp). Failing at 99% seems to be very bad luck.ģ. A Companion has a chance to be captured when it completes a story mission and fails. ![]() ![]() All you have to do is exit the mision selector and give the companion other hardware to see how much impact they have.Ģ. Yes, different missions and different maps require different stats. hope someone can answer some of these questions.ġ. There are "events/choices which increase or decrease the"NAR's presence".Does it affect maps globaly or only that 1 map the choice took place eg.Red forest.Īnyway to check NAR's presence which I assume soldier numbers.Do they stack?Minimum maximum?ĭoes NAR's presence progress with "days"like enviorment stats or is it fixed affected by choices only?ĭoes the anti enviroment craftables effects are global or map specific only?Ĭan the enemy destory them?(I always hide them in Secluded places,inside lockpicked doors.)Īlso base stats quality like air/radiation/comfort quality lets say+10 is "good"+1000 is the maximum bar wise,does higher bar positives give more % for companions or any other bonus?įinally how is it possible if lets say Olga gets "captured" day 10,I use self killing machine day 15 and revive she gets rescued to the players warehouse. Zone enviroment "stats" seems to get worse and worse by the day slowly.I assume it is worse/faster for higher difficulties.Does it gets worse forever? Some says for companion weapons only upgrade count matters,some says upgrade type eg.scope also matters.Īlso what determines companions getting "captured".For me a full health/mental health Oliver with 99% success chance got captured when reconing a primary mission(forgot which).Companion seem to get captured more often when reconing primary missions.Īlso a reconed primary mission(reduced enemy presence afaik)should be signaled to the player when he chooses that mission.īlack Stalker seems to get stronger and stay for more and more time,he was at 4K+ hp and 4 minutes by midgame on insane,then I built tons more anti storm stuff and never seen him again.aside from scripted stuff.ĭoes he scales forever or he is capped at a certain lvl? eg 5k hp 5 minutes? Some also says give cherno tier ones.īut there was also conflicting information.Some says each map requires different stats,some says combat stats improves overall %.So anyone knows the "truth"is it explained anywhere in the game? The success chance is influenced as follows: "What weapon to give depends on the mission type. There were some balance changes since then though. So I almost finished my first run(all on insane) I think,will do the Heist soon.Very unique game so far.Īnd I still have NO idea what companion stats do,I searched this forum and I find this.
0 Comments
Leave a Reply. |